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Super Smash Ponies
Ssplogonew
The game's official logo.
Creator(s) Zilven Sparkle
(founder/former)
Majesticyoshi
(founder/project lead)
Programming Detective Butler
Majesticyoshi
Proto-Fourze
Art Poison Hearts
dream0rdie
SmakDaBunny
ExudesAffluence
ElvisDitto
aginpro
natsu714 (formerly)
Gingie (formerly)
Touching Everyone (formerly)
Music Carbon Maestro
Amythistfire
Majesticyoshi
Grizzly (formerly)
crazyoatmeal3 (formerly)
Baschfire (formerly)
Date published Not released
Type of game 2D fighting game
Platform/engine PC
Based on Super Smash Bros.


Super Smash Ponies is an upcoming fan-made video game based on My Little Pony Friendship is Magic, developed by a group of people now called the Super Smash Ponies Developer Team (or "SmashPoniesDev"). [There is no official name for the team.] It is a fighting game that features gameplay based on Nintendo's Super Smash Bros. series of games.

The team post semi-regular updates on their YouTube channel.

Development

Build #1

The game project originally began when development team founder Zilven Sparkle posted a pre-alpha build of the game to his YouTube channel in September 2012. The build used sprites from the Desktop Ponies application sprite set and backgrounds from outside sources. As development progressed and update videos were released, the game underwent numerous graphical changes,[1] including a shift from sprites to animated vectors.[2]

Build #2

The game is being developed using GameMaker Studio Master Collection.[3] The team has released early pre-alpha gameplay footage that displays basic game mechanics such as combos and item pickups as seen in Super Smash Bros. Gameplay videos showing how Twilight Sparkle and Rarity play and their "Final Smash"-like moves have also been released.

With the complete overhaul of the game's code in November 2012,[1] the development team is also working to implement multiplayer functionality for up to four players.

Build #3

The game underwent another overall which removed a large portion of static code, and replaced it with more modular code. The AI system, combat system, and handlers were either scrapped or had a re-write starting late April 2014.[2]

All original code from build #1 has been removed, and very few remnants of build #2 exist in the current build. A new AI system is now being developed called the "Persistent Environmental Registration and Sinister Uppercut System" or [PERSUS].[4]

Final build

On November 20, 2014, the development team announced that, citing various button input issues while integrating game controller functionality, GameMaker Studio was abandoned in favor of the Unreal Engine.[5]

An early alpha build was presented for pre-test play at BronyCon 2014.[6]

On May 31, 2014, the team announced a release date for the game set for January 1, 2015.[2]

Gameplay

Super Smash Ponies is a platform fighting game played on a 2D plane. Like the series it is based on, players seek to knock opponents off the stage. Characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage. Various classic Super Smash Bros. game mechanics are present, such as grapples and throws, blocking, and items.

A central gameplay mechanic is the inclusion of character-unique finishing moves a la Super Smash Bros. Brawl's Final Smashes, though the team has stated they will not be called Final Smashes in the game's final product.

Bonus gameplay modes expected to be in the game include Team Battle, Break the Targets, and Multi-Man Brawl.

Characters

Super Smash Ponies is slated to have a roster of 21 playable characters.[7] Among those confirmed to be playable are Twilight Sparkle, Rarity, Pinkie Pie, Applejack, Fluttershy, Rainbow Dash, the Cutie Mark Crusaders (as a single roster slot),[8] Trixie,[9] and Doctor Whooves.[10] Princess Celestia and Princess Luna have been stated to only be present as the game's final bosses.

Cast

Videos

Initial build

Super_Smash_Ponies_-_Prealpha
Pre-Alpha
Super_Smash_Ponies_-_Updates
Updates
Super_Smash_Ponies_-_Updates_2
Updates #2
Super_Smash_Ponies_-_Updates_3
Updates #3

Gameplay

Super_Smash_Ponies_-_Twilight_Sparkle
Twilight Sparkle
Super_Smash_Ponies_-_Rarity
Rarity
SSP_Advanced_Tech_-_Combos_and_Frame_Cancels
Combos and Frame Cancels

Music

Character_Theme_Twilight_Sparkle
Twilight Sparkle's Theme (Baschfire)
Character_Theme_Rarity
Rarity's Theme (Carbon Maestro)
Character_Theme_Pinkie_Pie
Pinkie Pie's Theme (Carbon Maestro)
Character_Theme_Applejack
Applejack's Theme (crazyoatmeal3)
Super_Smash_Ponies_-_Rainbow_Dash_Theme
Rainbow Dash's Theme (crazyoatmeal3)
Super_Smash_Ponies_-_Battlefield
Battlefield (Baschfire)

External links

References

  1. 1.0 1.1 SuperSmashPonies (2012-11-14). Revamping is underway!. deviantART. Retrieved on 2014 June 2.
  2. 2.0 2.1 2.2 SmashPoniesDev (2014-05-31). SSP Dev Log #1. YouTube. Retrieved on 2014 June 2.
  3. Super Smash Ponies (2012-11-20). Do you use GameMaker Studio Free, Standard, or Professional?. Tumblr. Retrieved on 2014 June 2.
  4. SmashPoniesDev (2014-06-07). SSP Dev Log #2. YouTube. Retrieved on 2014 August 2.
  5. SmashPoniesDev (2014-11-20). Cod'n, Splod'n, ReCod'n & a Funeral - [Devlog #6]. YouTube.
  6. SmashPoniesDev (2014-08-02). Super Smash Ponies - Bronycon 2014 Panel Intro (HD). YouTube. Retrieved on 2014 August 2.
  7. Super Smash Ponies (2013-01-06). I have a question. How many characters will this game have?. Tumblr. Retrieved on 2014 June 2.
  8. Super Smash Ponies (2013-01-09). Will the CMC be in it? And if they are are you going to have them as a team or 4 separate characters?. Tumblr. Retrieved on 2014 June 2.
  9. Super Smash Ponies (2012-12-06). could we get playable villains? (discord, diamond dogs, flim flams, etc). Tumblr. Retrieved on 2014 June 2.
  10. Super Smash Ponies (2013-01-01). will doctor whooves be in the game? i love dat timelord pony... Tumblr. Retrieved on 2014 June 2.
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