Talk:Legends of Equestria/@comment-13170877-20130803025627

One worry: book story. Most MMORPGs will have pointless NPCs that you do not interact with, and instead you do stuff for them, then they tell you a bit about the story. NO IMPACT OR DECISIONS WHAT SO EVER. While a system that allows decisions is difficult in such a game, there has been ways, for example: alternate versions of areas, once you complete a certain quest or make a certain decision, teleport to a different version of your area, certain characters acting different, somewhere different, or gone, plus new characters, based on decision. Simple changes in dialogue towards you is enough for normal. While it would take a while to make all the different variables of a map, it would make players feel like there character actually did something to affect the plot.